Distance is a choice based story about a young man who reconnected with his biological father through the internet, after their meeting  at a cafe he will make an important life decision.

You assume the role of Ethan, a young man who has agreed to meet with his biological father that he has not seen since he was given up for adoption as a baby. Ethan will make an important life choice upon reaching the end of the game.

The narrative's AI bias is randomly allocated at the start of the game, will your choice sway by the way the story is presented to you or will you already have your choice made for you regardless of the scenario?


  • Reactive Choices

  • Randomised Narrative Bias which influences the narration of some of the story elements

Control Scheme

The game utilizes a mouse 'point and click' control scheme, pressing 'Esc' will bring up a pause menu.



Creative Commons Musical Accreditation (format as requested by author)

Music Provided By: Mediacharger: https://www.youtube.com/user/MediaCha

Music Created By : Naoya Sakamata

Song Title: Atmosphere Op, 2 Sad Piano Music

Download: https://goo.gl/sXEV3V


Sakamata, N. (2016). Atmosphere Op, 2 Sad Piano Music. Unknown: Sound Cloud. Retrieved from https://goo.gl/sXEV3V

Release date Dec 08, 2017
GenreVisual Novel
Made withUnity
Tagsgds220, meaningful-choices, meaningful-game, Point & Click, sae, Story Rich
Average sessionA few minutes
AccessibilityOne button

Install instructions

This game can be played in an HTML5 browser, alternatively a Windows PC build can be downloaded to play in fullscreen.


DistancePCBuild1.0.6.zip 65 MB

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